Federation / League

Delivering events efficiently, improving performance and knowing the fan

E2E event technology and services for world class competition, best performance of athletes and coaches, curation and monetization of digital content.

Making sports data management and analytics hassle free!

Atos´ portfolio provides the full range of IT Products and Services required to support your business objectives through the means of technology and sustainable growth business model. It includes:

Event Management Systems to manage the logistic of any competition.

Results Management Systems to manage the competition and deliver the sport information automatically to the scoreboards and internet.

Sports Data Platform to gather, organize and analyze the data in order to achieve the best performance of the athletes.

Fan Relationship Platform to follow sport fans along their journey and encompass interactions (relevant, targeted and personalised content, products or services) via multiple channels.

100+ sports covered


CORP.IT - IT Partnership

Helping the customer to manage the project: budget creation and control, staffing plan, infrastructure needs, IT Master Plan, Organization chart, process management, knowledge transfer, risk management, project ecosystem, Technology strategy, testing management, project monitoring, Integration, etc.

BRAIN - Sports Data Platform

Cloud Platform to manage professional and amateur athletes and their activities: training, health, competition, licenses, entries, etc. The solution consolidates all data from various sources including competition Results and Statistics, Video Analytics Systems, Wearable Technologies / Internet of Things and allow producing KPIs and visualize them in an easy manner.

SECURE - Cybersecurity 360º

Solutions to keep participants, event-goers and content safe

EZ.RUN - Multitenant Competition Management

Cloud Platform allowing customers to manage their competitions themselves as a service. The service allow to manage entries, have a database of athletes, results, medals, publication of information (widgets and Apps), interfaces with social networks and public video platforms, scoring APPs, interface with Media Box for low cost video recording and streaming, and Timing & Scoring providers.

PLAY - Monetization

Platform to generate revenue for the event owners through the sale of tickets, merchandising, market places, etc. The solution connect several websites to sale items related to the organization with a CRM, data analytics and Social Sentiment tools to enforce the cross selling and customer management. The Atos Digital Marketing Office can manage the business to engage the users and produce campaigns.

What our clients say about us

IDC Digital Transformation for the Olympic Games Case Study

Digital Transformation for the Olympic Games


“The delivery of the secure cloud to support all Olympic Games from 2018 is a major milestone in our digital transformation.”

Jean-Benoît Gauthier, IOC Technology Director


Download the Case Study

Related resources

Digital Empowerment for the Olympic Games


Digital Empowerment for the Olympic Games

The IOC and Atos embrace digital transformation and see step changes in how disruptive technologies address emerging challanges and make a major impact.


History of Games Technology

As Worldwide Information Technology Partner for the Olympic Games since 1989, this graphic shows the history of the Games technology evolution.

Our experts

Portrait of expert

Fabrice Doreau

Head of Strategy

Portrait of expert

Wences Bover

Business Consultant

Interested in our Federation/League services?