Digital now impacts every aspect of media & entertainment production and consumption
Across broadcast, publishing and entertainment, customer experience is being transformed by ease-of-access, on-demand and interaction. This transformation is mirrored in production, in media & entertainment asset management and in monetization too.
This massive disruption represents pure opportunity to media & entertainment companies – knowing the audience and knowing how to capitalize on media & entertainment assets become the keys to sustainable success.
Atos is in deep with media & entertainment – helping the world’s premiere broadcast and publishing companies thrive in a climate of digital and social disruption.
We’re also turning the hottest business technology topics directly to benefit for our media & entertainment clients – with special emphasis on data analytics and cloud in delivery and monetization
By 2021, 70% of all mobile network traffic will be video.
Key services for our media & entertainment clients
Audiences expect personalized content, increasingly interactive, from any device. You can do it – but how do you monetize?
Every click needs to add to your business intelligence – with reactions working in real-time.
Cloud for Production
Every aspect of production goes digital – and Atos Broadcast Network Control Systems provide the framework.
Digital Media Supply Chain
From production partners through to viewers, the digital media supply chain must be connected and transparent.
What our customers say about us
Leading Educational Publisher
This is how the company created a robust, cost-efficient and flexible IT environment that could support the needs of this increasingly technology-dependent business
International Olympic Committee
As an international organization, the IOC is facing a critical challenge in fostering collaboration and improving communications in a secure way. Atos as Worldwide IT partner for the Olympic Games delivers Canopy Hybrid…
Twitch is now clearly positioning itself to go mainstream, offering live sports and more and more non-gaming content. As Twitch branches out into mainstream content, viewer data is getting more and more valuable.
“The internet disrupted the media and entertainment value chain. Business, however, is essentially still based on the fundamentals of a century ago: engaging and retaining audiences. What is changing dramatically is the way to monetize them.”
Technology is changing everything, and the broadcast media industry is no different. The industry is on the cusp of a ‘perfect storm’ as a variety of factors – from customer demands through to evolving business models and services – combine to drive a radical transformation.
Vice President Global Market Telecom, Media and Technology
Director Global Media Portfolio Management
Jean Claude Geha
SVP, Head Of Global Market Telecom, Media & Technology at Atos