Going live and remote
Three of the most significant recent developments in media & entertainment have been the growth of live content making, cloud-based production and cloud-based distribution – with the three sometimes happening altogether.
Alongside the DPP, the media industry’s business network, we explore various aspects of going live and remote, bringing together insight, case studies, and market trends delivered through series of workshops with industry experts.
- Live Remote Production: Best practice in creating a live production remotely – both for low cost and premium events
- The Business of Live: Exploring the market for live content – from live-streamed sport to esports, to special events on games platforms.
- Working Live: Exploring the ways of the new live working environment and how the teams and resources can be managed most effectively.
Each report is accompanied by a webcast discussing the key findings from the report.
Accelerated by COVID-19,
of broadcasters have accelerated their adoption of IP-based technologies
(Broadcast IP Transformation Report 2021, Haivision)
Interested in continuing the discussion with our Atos industry experts?
Live Remote Production
For decades, live content production was all about tonnes of kit, driven from place to place by teams of people who were dedicated to operating that kit. Until now.
Discover in our technical insight report the realities and best practices in creating a live production remotely as we uncover for the first time the five clearly defined models of live production.
Best practices in delivering live productions remotely
Learn from Bruce MacGregor, Senior Project Manager & Consultant at Atos and industry experts from DPP, Ross video, BBC, Sky sports, Promod e-sports and Jackshoot the future of remote, as it unlocks the opportunity to deliver better production at lower cost.
The Business of Live
In recent years, Covid-19 related restrictions for social distancing and limits on travel accelerated the urge for people to reconnect and escape from reality, forcing an explosion of live-streamed content to become the ultimate direct to consumer product. Consequently, this democratization of live content has created enormous implications for the media industry and its suppliers.
Discover in our market insight report what does the business of live mean today as we enter a new era of live with the adoption of IP and cloud-based technologies coupled with a focus on AI and automation.
Find out from Marcos Gonzalez-Flower, Head of Media Practice, Atos and industry experts from DPP, Fox sports, ITV Studios, Associated Press, Sky, Red Bee Media and Brightcove what the business of live means today across the diversity of live content that sits beyond news, sports and entertainment.
Live production is, in many aspects, the ultimate form of content creation. That has always made it a focus for creative and technical innovation. But not, historically, of workforce innovation. That is changing – fast.
Discover in our report how the revolution of live production accelerated by pandemic-related restrictions has impacted workforces. What kind of people are now needed for live production? How are they deployed? And how do their companies think about the social and environmental impacts they create?
Find out from Paul Moore-Olmstead, Director of Strategic Business Development for Global Media and experts from Sky, Zixi, BBC and Activision Blizzard to dive deeper into the key findings from the report.