Business Reinvention

Taking the Olympic Games to the Cloud

Atos is transforming its delivery of IT solutions for the Olympic Games. For the first time in a Summer Games, at Rio 2016 the core planning systems will be delivered over the Cloud, together with other technology partners. Atos is now working to migrate some critical IT services for the Olympic Games to Canopy, the Atos Cloud, in time for the Pyeongchang 2018 Winter Olympic Games.

About IOC

The International Olympic Committee (IOC) is the supreme authority of the Olympic Movement. Based in Lausanne, Switzerland, the IOC ensures the regular celebration of the Olympic Games, strongly encourages the promotion of the Olympic values, and supports the promotion of ethics in sport as well as youth education through sport.

Enhancing the Olympic experience

Enhancing the Olympic experience

The need: The Summer and Winter Olympic Games happen only once every two years, each time in a different location. They generate huge amounts of data and require massive computing infrastructure. Moving to the Cloud will reduce this infrastructure requirement.

The solution: Atos has built a new Technology Control Center that will serve for the Games in Rio de Janeiro (2016), Pyeongchang (2018), Tokyo (2020), the 2022 and 2024 Olympic Games, delivering secure services over the Cloud using Canopy, the Atos Cloud, and EMC2 as delivery partner.

The benefit: The Cloud solution will provide more cost efficiency, agility and productivity. It will also help further improve the experience of media, athletes and spectators at each Olympic Games in the future.

What our expert says

Marta Sanfeliu

Marta Sanfeliu,

General Manager Olympics, Major Events, Atos


 The Olympic Games are a perfect fit for Cloud Computing. However, a comprehensive Cloud solution must satisfy the unique, specialized, and demanding operational and security risks associated with the Games. 

Read Marta Sanfeliu’s full interview

What we have realized for the International Olympic Committee

number 1
Turning the Games from a single physical event into a fully connected global experience.
number 2
Deploying new disruptive technology to improve cost efficiencies and productivity.
number 3
Ensuring an agile business model by transitioning classical IT operations to Cloud based delivery. All systems will be in the Cloud by 2018.
number 4
Using Canopy, the Atos Cloud, to reduce infrastructure requirements so that the core IT environment is run through Atos’ highly virtualized environment in our carbon-neutral data centers.
number 5
Introducing collaborative and social technologies, and enabling new services to encourage greater consumer engagement.
number 6
Applying real-time Big Data analytics to ensure high performance IT security solutions.
number 7
Increasing the overall experience of media, athletes and spectators at each Olympic Games in the future.
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